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Clojure for Machine Learning

Clojure for Machine Learning

eBook Details:

  • Paperback: 292 pages
  • Publisher: Packt Publishing (April 24, 2014)
  • Language: English
  • ISBN-10: 1783284358
  • ISBN-13: 978-1783284351

eBook Description:

Clojure for Machine Learning

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Data Structures and Algorithms in C++, 4th Edition

Data Structures and Algorithms in C++, 4th Edition

eBook Details:

  • Hardcover: 816 pages
  • Publisher: Cengage Learning; 4th edition (August 27, 2012)
  • Language: English
  • ISBN-10: 1133608426
  • ISBN-13: 978-1133608424

eBook Description:

Data Structures and Algorithms in C++, 4th Edition

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Data Structures and Algorithm Analysis in C++, 4th Edition

Data Structures and Algorithm Analysis in C++, 4th Edition

eBook Details:

  • Hardcover: 656 pages
  • Publisher: Prentice Hall; 4th edition (June 23, 2013)
  • Language: English
  • ISBN-10: 013284737X
  • ISBN-13: 978-0132847377

eBook Description:

Data Structures and Algorithm Analysis in C++, 4th Edition

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GeoComputation, Second Edition

GeoComputation, Second Edition

eBook Details:

  • Hardcover: 475 pages
  • Publisher: CRC Press; 2nd edition (June 23, 2014)
  • Language: English
  • ISBN-10: 1466503289
  • ISBN-13: 978-1466503281

eBook Description:

GeoComputation, 2nd Edition

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Essential Algorithms: A Practical Approach to Computer Algorithms

Essential Algorithms: A Practical Approach to Computer Algorithms

eBook Details:

  • Paperback: 624 pages
  • Publisher: Wiley; 1st edition (August 12, 2013)
  • Language: English
  • ISBN-10: 1118612108
  • ISBN-13: 978-1118612101

eBook Description:

Essential Algorithms: A Practical Approach to Computer Algorithms

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Algorithms: Part II, 4th Edition

Algorithms: Part II, 4th Edition

eBook Details:

  • Paperback: 516 pages
  • Publisher: Addison-Wesley Professional; 4th edition (February 1, 2014)
  • Language: English
  • ISBN-10: 0133799115
  • ISBN-13: 978-0133799118

eBook Description:

Algorithms: Part II, 4th Edition

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Algorithms: Part I, 4th Edition

Algorithms: Part I, 4th Edition

eBook Details:

  • Paperback: 531 pages
  • Publisher: Addison-Wesley Professional; 4th edition (February 1, 2014)
  • Language: English
  • ISBN-10: 0133798690
  • ISBN-13: 978-0133798692

eBook Description:

Algorithms: Part I, 4th Edition

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Starting Out with Programming Logic and Design, 3rd Edition

Starting Out with Programming Logic and Design, 3rd Edition

eBook Details:

  • Paperback: 648 pages
  • Publisher: Addison-Wesley; 3rd edition (February 20, 2012)
  • Language: English
  • ISBN-10: 0132805456
  • ISBN-13: 978-0132805452

eBook Description:

Starting Out with Programming Logic and Design, 3rd Edition CLICK TO DOWNLOAD

Computer Graphics: Principles and Practice, 3rd Edition

eBook Details:

  • Hardcover: 1264 pages
  • Publisher: Addison-Wesley Professional; 3rd edition (July 20, 2013)
  • Language: English
  • ISBN-10: 0321399528
  • ISBN-13: 978-0321399526

eBook Description:

Computer Graphics: Principles and Practice, 3rd Edition

Computer Graphics: Principles and Practice, 3rd Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.

The authors explain the principles, as well as the mathematics, underlying computer graphics knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects.

Computer Graphics: Principles and Practice, 3rd Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. CLICK TO DOWNLOAD

Practical OpenCV

eBook Details:

  • Paperback: 244 pages
  • Publisher: Apress; 1st edition (November 19, 2013)
  • Language: English
  • ISBN-10: 1430260793
  • ISBN-13: 978-1430260790

eBook Description:

Practical OpenCV

Practical OpenCV is a hands-on project book that shows you how to get the best results from OpenCV, the open-source computer vision library. Computer vision is key to technologies like object recognition, shape detection, and depth estimation. OpenCV is an open-source library with over 2500 algorithms that you can use to do all of these, as well as track moving objects, extract 3D models, and overlay augmented reality. It’s used by major companies like Google (in its autonomous car), Intel, and Sony; and it is the backbone of the Robot Operating System’s computer vision capability. In short, if you’re working with computer vision at all, you need to know OpenCV.

Practical OpenCV is a hands-on project book that shows you how to get the best results from OpenCV, the open-source computer vision library. This book is for programmers and makers with little or no previous exposure to computer vision. Some proficiency with C++ is required.

Computer vision is key to technologies like object recognition, shape detection, and depth estimation. OpenCV is an open-source library with over 2500 algorithms that you can use to do all of these, as well as track moving objects, extract 3D models, and overlay augmented reality. It’s used by major companies like Google (in its autonomous car), Intel, and Sony; and it is the backbone of the Robot Operating System’s computer vision capability. In short, if you’re working with computer vision at all, you need to know OpenCV. CLICK TO DOWNLOAD