Beginning Android 4

eBook Details:

  • Paperback: 604 pages
  • Publisher: WOW! eBook; 1st edition (December 21, 2011)
  • Language: English
  • ISBN-10: 1430239840
  • ISBN-13: 978-1430239840

eBook Description:

Beginning Android 4

Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon’s Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 starts you on the path to developing innovative and salable applications for Android 4 mobile devices, using simple examples that are ready to run with your copy of the Software Development Kit (SDK) 4.0.

Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. CLICK TO DOWNLOAD

Foundation Game Design with ActionScript 3.0, 2nd Edition

eBook Details:

  • Paperback: 680 pages
  • Publisher: friendsofED; 2nd edition (January 11, 2012)
  • Language: English
  • ISBN-10: 143023993X
  • ISBN-13: 978-1430239932

eBook Description:

Foundation Game Design with ActionScript 3.0, 2nd Edition

In response to the success of the first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. After the successful first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition comes a modernized update of all the code to meet current programming best practices and an ActionScript 3.0 focus regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0, 2nd Edition is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you’ll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0, 2nd Edition is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you’re creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. CLICK TO DOWNLOAD

Beginning PhoneGap

eBook Details:

  • Paperback: 384 pages
  • Publisher: WOW! eBook; 1st edition (December 6, 2011)
  • Language: English
  • ISBN-10: 111815665X
  • ISBN-13: 978-1118156650

eBook Description:

Beginning PhoneGap

PhoneGap is an open source solution, ideal for web developers wanting to build cross-platform mobile apps without having to learn a new language. Using HTML, CSS, and Javascript, PhoneGap allows you to jump into the mobile world and develop apps for iPhone, Android, and the BlackBerry.

Within Beginning PhoneGap, each new chapter builds on the lessons taught in the previous so that by the end of the book, you can have mobile apps up and running!

  • Walks you through installing the development software
  • Covers the basics of each of PhoneGap’s functional units
  • Introduces various projects you can build with the framework
  • Discusses using HTML, CSS, JavaScript
  • Explores the features accelerameter and compass
  • Examines media, storage and files, camera, contacts, geolocation, and more

Beginning PhoneGap: Create cross-platform mobile apps without having to learn a new language!

PhoneGap is an open source solution, ideal for web developers wanting to build cross-platform mobile apps without having to learn a new language. Using HTML, CSS, and Javascript, PhoneGap allows you to jump into the mobile world and develop apps for iPhone, Android, and the BlackBerry. CLICK TO DOWNLOAD

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

eBook Details:

  • Paperback: 344 pages
  • Publisher: WOW! eBook; 1st edition (February 24, 2012)
  • Language: English
  • ISBN-10: 1430239034
  • ISBN-13: 978-1430239031

eBook Description:

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more.

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5 is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian without the complexities of these platforms.

By the time you finish Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5, you’ll know PhoneGap inside and out, and, consequently, be able to develop mobile web apps faster and more efficiently than ever before. Make more money in less time! CLICK TO DOWNLOAD

Java 7 Recipes: A Problem-Solution Approach

eBook Details:

  • Paperback: 708 pages
  • Publisher: WOW! eBook; 2nd edition (February 7, 2012)
  • Language: English
  • ISBN-10: 1430235004
  • ISBN-13: 978-1430235002

eBook Description:

Java 7 Recipes: A Problem-Solution Approach

Java 7 Recipes: A Problem-Solution Approach offers solutions to common programming problems encountered every day while developing Java-based applications. Fully updated with the newest features and techniques available, Java 7 Recipes: A Problem-Solution Approach provides code examples involving Servlets, Java FX 2.0, XML, Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the programming problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved!

The problem-solution approach sets Java 7 Recipes: A Problem-Solution Approach apart from other books on the topic. Java 7 Recipes: A Problem-Solution Approach is focused less on the language itself and more on what you can do with it that is useful. The book respects your time by always focusing on a task that you might want to perform using the language. Solutions come first. Explanations come later. You are free to crib from the book and apply the code examples directly to your own projects.

Java 7 Recipes: A Problem-Solution Approach offers solutions to common programming problems encountered every day while developing Java-based applications. Fully updated with the newest features and techniques available, Java 7 Recipes: A Problem-Solution Approach provides code examples involving Servlets, Java FX 2.0, XML, Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the programming problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved! CLICK TO DOWNLOAD