Beginning iOS Game Development
- Paperback: 432 pages
- Publisher: WOW! eBook; 1st edition (December 20, 2011)
- Language: English
- ISBN-10: 1118107322
- ISBN-13: 978-1118107324
Beginning iOS Game Development
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.
- Explores the tools and methodology used to develop games for the iPhone and iPad
- Requires no previous experience with building a game for the iOS platform
- Details how iOS games require different considerations than other applications
- Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio
Beginning iOS Game Development: Get in the game and start building games for the iPhone or iPad!
If you’re ready to jump on the gaming app bandwagon, then this book is what you need to get started!
From the Back Cover
Beginning iOS Game Development: Start writing games for the iOS platform today
Want to start writing games for the iPhone® and iPad®, but you’re new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner’s guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you’ll need, including Xcode® and Interface Builder, then gives you a tutorial in C and Objective-C®, the languages you’ll need to develop for iOS. Then you’ll learn how to use the Cocoa® Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you’ll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full game by chapter’s end. Author Patrick Alessi explains all the code line-by-line so you’ll always know exactly what you’re building.
Beginning iOS Game Development:
- Teaches you to write games by having you create real working games
- Details the key libraries for creating iOS games: graphics, user interaction, animation, and sound
- Shows you how to use Apple’s frameworks to make writing games simpler
- Walks you through ways to effectively debug and test your games
WOW! eBook Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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About the Author
Patrick Alessi has built data-centric applications for clients ranging from small business databases to large-scale systems for the United States Air Force. He is the developer of several applications in the iTunes store, and is the author of Professional iPhone and iPad Database Application Programming. He has also developed a variety of real-time systems, graphics intensive desktop applications, and games. Currently, he is focused on developing connected applications and games for mobile devices such as the iPhone and iPad.
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