Procedural Generation in Godot
- Paperback: 269 pages
- Publisher: WOW! eBook (January 18, 2023)
- Language: English
- ISBN-10: 1484287940
- ISBN-13: 978-1484287941
Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
In this book, you’ll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You’ll learn how to create a seeding system, so that you can replay great levels with your friends. We’ll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.
- Learn to set up the perfect content generation system
- Master the tools for randomization and repeatability
- Understand how much content to craft versus how much to generate
We will use 2D examples to demonstrate the concepts covered throughout the Procedural Generation in Godot book. By the time you complete this book, you’ll have a good handle on how to add procedural generation to your games.